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EdTech Camp on Air
EdTech Camp on Air
​​EdTech Camp on Air 2019

#EdTechCampOnAir ​

SUNDAY, MARCH 24, 2019
9 a.m. - 2 p.m.
The YRDSB Digital Literacy Resource Teacher Team is pleased to announce the 2nd annual YRDSB EdTech Camp On Air!
Just like the YRDSB EdTech Camp, the goal of the day is to engage the audience (K-12 educators) in learning around the innovative integration of EdTech tools (including G Suite for Education) and resources for learning, teaching, and assessment. This time though, it is all in the comfort of your PJs! Instead of being in person, presentations will happen virtually using Google Hangouts, YouTube, and YouTube Live.
Online, from anywhere... it's #PDinyourPJs!

Free to educators globally.


Visit the playlist on YouTube. Video will go live at their scheduled time.

Session Schedule

  • The Anti-Oppressive & Identity Safe Classroom
    • Presenter(s)Rachel Lengyell
      Session Description“When schools improve climate, they are safer”...“They have more positive outcomes, lower drop-out rates and violence goes down.” This presentation speaks to the ways in which is disrupt oppressive language and behaviour from all stakeholders.

  • 9:00 AM - Ignite video
    • Presenter(s)Jaclyn Barankin, Noa Daniel, Lisa Jeffries, Anna Lisa Martin, Jen Dralle-Moreano, Jessica Reed, & Derek Rhodenizer
      Session DescriptionHere you will find a series of Ignite Talks where speakers talk for five minutes each on a subject accompanied by 20 slides, for 15 seconds each. Topics include: growth mindset, identity, Ted Ed Clubs, Parlay as a tool to facilitate discussions, co-teaching using Google Classroom, and the importance of reflection.

  • 9:40 AM - What’s New With Scratch 3.0
    • Presenter(s)Katy Belshaw & Andrew McDonald
      Session DescriptionOn January 2nd, Scratch 3.0 officially became part of the Scratch Online Community. Find out what’s new with Scratch 3.0 and how it can be integrated with the micro:bit. We will be exploring the new blocks, Scratch’s new interface, changes with sprites, remixing, and other exciting new extensions.

  • 9:40 AM - Google Forms and DocAppender for Assessment
    • Presenter(s)Hannah Wolfstadt
      Session DescriptionThis session will outline how to use Google Forms for assessment, specifically how to create forms that are appropriate for small-group guided instruction and simple anecdotal notes. The session will also cover how to use the Add-On, DocAppender, to help organize data for individual students.

  • 10:10 AM - Intro to Canva and Colour Theory for Graphics
    • Presenter(s)Joanna Bull
      Session DescriptionLearn about Canva and Colour Theory for Graphics

  • 10:15 AM - Introduction to D2L - Navigating the Platform (Part I)
    • Presenter(s)Derrick Schellenberg
      Session DescriptionD2L has a new look, new features, and new possibilities. It is not just a platform for e-learning. It offers exclusive content linked to the Ontario Ministry of Education curriculum and has discussion forums, quizzes, activity feeds, and dropbox (integrated with Turnitin). This session will focus on introducing educators to the overall layout and key features in D2L.

  • 10:45 AM - Introduction to D2L - Assessment and Evaluation (Part II)
    • Presenter(s)Derrick Schellenberg
      Session DescriptionD2L offers a number of ways to capture student progress when using assessment for, as, and of learning. They include the powerful portfolio tool, complete with QR codes, audio, image, and text options, dropbox (which integrates with Turnitin), and the discussion threads. This session will focus on exploring the tools to enhance assessment and evaluation for teachers and students.

  • 10:55 AM - Intro to VR
    • Presenter(s)David Carruthers
      Session DescriptionDiscover the transformational world of Virtual Reality! We will explore
      ways to implement this technology to redefine learning experiences for students. In this session, participants will be shown how they can break through classroom walls to transport students to places previously unimaginable! Applications that enable students to create their own VR content will also be demonstrated. Participants will leave with a solid understanding of VR and how they can immediately get started using this technology in their classrooms.

  • 11:15 AM - Cool Story, Bro! Digital Storytelling
    • Presenter(s)Abbey Thomas
      Session DescriptionLet's go write some stories and publish them for the world to read. Using Google Slides or Book Creator is a great way to help your students reach a worldwide audience. Both of these tools are easy to begin using and are are perfect landing place for your students' stories. This session will give an overview of how to use both of these tools for digital storytelling. We will also cover some other tech tools that students can use to add flair to their writing.

  • 11:35 AM - Using Screencastify to Increase Student Engagement and Promote Student Voice
    • Presenter(s)Natalie Cogan & Antonia Filippelli
      Session DescriptionIn this session we will introduce teachers to Screencastify and provide examples of how it has been used in the classroom to support all learners.

  • 12:00 PM - Using Knowledgehook Gameshow in a Math Classroom
    • Presenter(s)Jason Lay
      Session DescriptionStudies have shown that Gamification increases student engagement. In this video, I share my experiences using technology in my Math classroom..

  • 12:10 PM - A Google Sites Storytelling Adventure!
    • Presenter(s)Kim Pollishuke
      Session DescriptionDid you think Google Sites was only for making websites? Oh no... they can be so much more! In this session, we're going to explore how we can use Google Sites for creative storytelling. You'll learn how to embed 360° images for interactive photos, sound files, pictures, and videos to make your stories come alive. We'll even put in some good old-fashioned choose-you-own adventure too!

  • 12:10 PM - Using Edsby groups for communication
    • Presenter(s)Jaymyi Lesmond
      Session DescriptionLearn how to set up groups in Edsby for communication with students, families, and professional learning communities with other educators.

  • 12:40 PM - Connecting Classrooms thru Online #ReadAlouds
    • Presenter(s)Ramona Meharg
      Session Description#ReadAlouds are a great way to connect students around the world over a shared book or books. We will be looking at a few of the already existing #ReadAlouds (#GRA, #MindsetMondayLRSD, #KindnessCrewCRSS), how classrooms participate and then how to create our own #ReadAloud to connect with classrooms around the world.

  • 12:45 PM - Opening Doors: Shifting from monologue to dialogue
    • Presenter(s)Jilian Stambolich
      Session Description
      Shifting to conversations with fellow educators about the journey of using tech for pedagogical documentation. Still wondering about how it enhances the  connection to student learning, and how it impacts teaching? As Stephen Katz reminds us, “If you don’t think through all the possibilities you end up working on the wrong inch.”

  • 1:00 PM - Equatio for Beginners
    • Presenter(s)Sumona Sanyal
      Session Description
      We will be walking through how to use some of the tools for Equatio. Participants will learn how to set it up, the equation editor, handwriting recognition, speech input and Equatio for mobile.

  • 1:25 PM - Developing Collaborative Learning Communities in the Core Classroom
    • Presenter(s)Jeffrey Gonsalves
      Session Description
      Teachers will learn how to create authentic opportunities for oral communication using Google Hangout/Meet. This tool will connect our students with experts and learners beyond the school using Hangouts Meet. Teachers will enable students to amplify their voices in their learning and become confident communicators and collaborators. Students will be able to provide respectful, relevant, and meaningful feedback and advice to themselves and their peers.

  • 1:30 PM - Teaching with Digital Worlds
    • Presenter(s)Matthew Rondina
      Session Description
      This session will go hands-on virtually to demonstrate video games that can be used in the Arts, Sciences and Humanities to enhance lessons. Meeting students in their virtual worlds is key to providing more fun, impactful learning.




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