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Notes on Translation
The electronic translation service on the York Region District School Board's website is hosted by Google Translate. The quality of the translation will vary in some of the languages offered by Google. Google Translate is a free service and currently offers translation in over 50 languages, although an impressive number, this does not capture all languages or dialects. The basic translation’s goal is to capture the general intention of the original English material.
The York Region District School Board does not guarantee the quality, accuracy or completeness of any translated information. Before you act on translated information, the Board encourages you to confirm any facts that are important to you and affect any decisions you may make.
The York Region District School Board is committed to parent, family and community engagement, and it is our hope that by providing this tool on our website that we are making our information more accessible to families whose first language is not English and thereby enabling better engagement in public education.
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ICS201
113
ICS201
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Page Content
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COURSE NAME: |
Introduction to Computer Studies |
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LEVEL: |
Grade 10, Open |
This course introduces students to computer programming. Students will plan and write simple computer programs by applying fundamental programming concepts, and learn to create clear and maintainable internal documentation. They will also learn to manage a computer by studying hardware configurations, software selection, operating system functions, networking, and safe computing practices. Students will also investigate the social impact of computer technologies, and develop an understanding of environmental and ethical issues related to the use of computers.
PREREQUISITE: None |
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CURRICULUM STRANDS AND OVERALL EXPECTATIONS |
UNDERSTANDING COMPUTERS
By the end of the course students will:
- Describe the functions of different types of hardware components, and assess the hardware needs of users.
- Describe the different types of software products, and assess the software needs of users.
- Use the basic functions of an operating system correctly.
- Demonstrate an understanding of home computer networking concepts.
- Explain the importance of software updates and system maintenance to manage the performance and increase the security of a computer.
INTRODUCTION TO PROGRAMMING
By the end of the course students will:
- Describe fundamental programming concepts and constructs.
- Plan and write simple programs using fundamental programming concepts.
- Apply basic code maintenance techniques when writing programs.
COMPUTERS AND SOCIETY
By the end of the course students will:
- Describe key aspects of the impact of computers and related technologies on society.
- Describe computer use policies that promote environmental stewardship and sustainability.
- Describe legal and ethical issues related to the use of computing devices.
- Describe postsecondary education and career prospects related to computer studies.
UNIT 1: Hardware, Software and Networks UNIT 2: Introduction to GameMaker UNIT 3: Advanced Tools and Techniques UNIT 4: Computers and Society UNIT 5: Introduction to GML Programming UNIT 6: Putting It All Together
ASSESSMENT AND EVALUATION |
Evidence of student achievement for evaluation is collected over time from three different sources – observations, conversations, and student products. Student products may be in the form of tests or exams and/or assignments (which may include rich performance tasks, demonstrations, projects, and/or essays). The final grade will be determined based on term work (70%) and a final evaluation (30%), comprised of a Culminating Performance Task (15%) and a Final Exam (15%).
Within these two areas, marks will be obtained using the four categories specified in the Ontario Curriculum Grades 10 to 12: Computer Studies, 2008.
KNOWLEDGE AND UNDERSTANDING (25%)
- Knowledge of content (e.g., facts, technical terminology, definitions, procedures, standards).
- Understanding of content (e.g., concepts, principles, methodologies, use of tools).
THINKING (25%)
- Use of planning skills (e.g., focusing research, gathering information, selecting strategies, organizing a project).
- Use of processing skills (e.g., analysing, interpreting, assessing, reasoning, evaluating, integrating, synthesizing).
- Use of critical/creative thinking processes (e.g., evaluation of computer solutions, problem solving, decision making, detecting and correcting flaws, research).
COMMUNICATION (20%)
- Expression and organization of ideas and information (e.g., clear expression, logical organization) in oral, visual, and written forms, including electronic forms (e.g., presentations, charts, graphs, tables, maps, models, web pages, reports).
- Communication for different audiences (e.g., peers, computer users, company supervisor) and purposes (e.g., to inform, to persuade) in oral, visual, and written forms, including electronic forms.
- Use of conventions, vocabulary, and terminology of the discipline in oral, visual, and written forms, including electronic forms.
APPLICATION (30%)
- Application of knowledge and skills (e.g., concepts, procedures, processes, use of tools) in familiar contexts.
- Transfer of knowledge and skills (e.g., choice of tools and software, ethical standards, concepts, procedures, technologies) to new contexts.
- Making connections within and between various contexts (e.g., between computer studies and personal experiences, opportunities, social and global challenges and perspectives; between subjects and disciplines).
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