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1:1 Computing 319
1:1 Computing
​Woodbridge College is a 1:1 Computing School

In 2018/19, Woodbridge College began its transition into a 1:1 computing school.  That year, all incoming grade 9 students were asked to bring their own Chromebooks or computers. The response from families was great, and Grade 9 teachers were able to plan programming knowing that every student would have a computer.  Teachers devoted much time to professional development related to blended learning and the many ways to use technology in the classroom.  Each year since, an additional grade has become 1:1; as of 2021-22, all students in grade 9 - 12 learn in this blended model.

Impact on the School and on Learning

Teachers are creating programming that takes advantage of students' access to online resources. We are following best practices for blended learning, and teachers are sharing their learning across program areas, to the betterment of all students. Students are more engaged in their learning experience and collaboration has increased in this learning model.  At the same time, we are looking at our traditional computer labs and finding ways to repurpose them. The library's computer section is already changing, with fewer computers and more flexible workspaces. This is an on-going process, and the final result will be a great enhancement for students.

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Read our brochure, "Learning in the 21st Century @ Woodbridge College."​ It explains the role of technology in learning and the reasons we have become a 1:1 computing school. It also contains some guidance about buying the right device for your child.

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Common Sense Media is a great resource for parents looking for guidance on content their children may be viewing and ways to guide children toward safe and valuable material.

Software Used by Students

There are many applications teachers use to make lessons more interesting, more fun, and more effective. Every teacher uses their own set of applications, appropriate to the subject and teaching approach. Here is a current list of applications teachers may use in your child's class. We are very careful to consider the privacy and security issues presented by the software we use. We want parents to be aware of what's happening in the classroom. If you have concerns, feel free to contact the teacher. If you would prefer your child not use these tools, complete the opt-out form your child received as part of the school start-up.

  • EdPuzzle Use videos to improve comprehension

  • Canva An online graphic design tool website

  • Powtoon Software for creating animated presentations and explainer videos

  • Padlet An online bulletin board

  • Mentimeter An app used to create presentations with real-time feedback

  • Remind A private mobile messaging pl​atform for the school community

  • Flipgrid A video discussion platform for social learning

  • Factile An engaging, online quiz game

  • Poll Everywhere An online, interactive audience participation tool

  • Screencastify A screen recording and broadcasting tool

  • Gizmos Interactive math and science simulations

  • Quizizz Self-paced and engaging online quizzes

  • Quizlet​ A mobile and web-based study application

  • Kahoot A game-based learning platform

  • Peardeck Interactive presentations

  • Adobe Video Video editing software

  • Google Tour Builder A way to display places and experiences through Google Earth

  • Piktochart A web-based infographic application

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